@startuml
sprite $watch [48x48/16] {
0000000000000000FFFFFFFFFFFFFFFF1000000000000000
0000000000000003FFFFFFFFFFFFFFFF3000000000000000
0000000000000006FFFFFFFFFFFFFFFF6000000000000000
0000000000000009FFFFFFFFFFFFFFFF9000000000000000
000000000000000BFFFFFFFFFFFFFFFFB000000000000000
000000000000000EFFFFFFFFFFFFFFFFE000000000000000
000000000000001FFFFFFFFFFFFFFFFFF100000000000000
000000000000004FFFFFFFFFFFFFFFFFF400000000000000
000000000000006FFFFFFFFFFFFFFFFFF600000000000000
000000000000009FFFFFFFFFFFFFFFFFF900000000000000
00000000000000CFFFFFFFFFFFFFFFFFFC00000000000000
00000000000002FFFFFFFFFFFFFFFFFFFF20000000000000
0000000000003EFFFFFE94200249EFFFFFE3000000000000
000000000002EFFFFE600000000006EFFFFE200000000000
00000000000DFFFFA00000000000000AFFFFD00000000000
00000000009FFFF800000000000000008FFFF80000000000
0000000002FFFFA000000000000000000AFFFF2000000000
000000000AFFFE00000000000000000000EFFF9000000000
000000001FFFF6000000000000000000006FFFF000000000
000000005FFFE0000000000000000000000EFFF500000000
00000000AFFF900000000000000000000009FFF900000000
00000000DFFF400000000000000000000004FFFC00000000
00000000FFFF200000000000000000000002FFFF00000000
00000000FFFF000000000000000000000000FFFF00000000
00000000FFFF000000000000000000000000FFFF00000000
00000000FFFF200000000000000000000002FFFF00000000
00000000DFFF400000000000000000000004FFFC00000000
00000000AFFF900000000000000000000009FFF900000000
000000005FFFE0000000000000000000000EFFF500000000
000000001FFFF6000000000000000000006FFFF000000000
000000000AFFFE00000000000000000000EFFF9000000000
0000000002FFFFA000000000000000000AFFFF2000000000
00000000009FFFF800000000000000008FFFF80000000000
00000000000DFFFFA00000000000000AFFFFD00000000000
000000000002EFFFFE600000000006EFFFFE200000000000
0000000000003EFFFFFE94200249EFFFFFE3000000000000
00000000000002FFFFFFFFFFFFFFFFFFFF20000000000000
00000000000000CFFFFFFFFFFFFFFFFFFC00000000000000
000000000000009FFFFFFFFFFFFFFFFFF900000000000000
000000000000006FFFFFFFFFFFFFFFFFF600000000000000
000000000000004FFFFFFFFFFFFFFFFFF400000000000000
000000000000001FFFFFFFFFFFFFFFFFF100000000000000
000000000000000EFFFFFFFFFFFFFFFFE000000000000000
000000000000000BFFFFFFFFFFFFFFFFB000000000000000
0000000000000009FFFFFFFFFFFFFFFF9000000000000000
0000000000000006FFFFFFFFFFFFFFFF6000000000000000
0000000000000003FFFFFFFFFFFFFFFF3000000000000000
0000000000000000FFFFFFFFFFFFFFFF1000000000000000
}


!define MATERIAL_WATCH(_alias) ENTITY(rectangle,black,watch,_alias,MATERIAL WATCH)
!define MATERIAL_WATCH(_alias, _label) ENTITY(rectangle,black,watch,_label, _alias,MATERIAL WATCH)
!define MATERIAL_WATCH(_alias, _label, _shape) ENTITY(_shape,black,watch,_label, _alias,MATERIAL WATCH)
!define MATERIAL_WATCH(_alias, _label, _shape, _color) ENTITY(_shape,_color,watch,_label, _alias,MATERIAL WATCH)
skinparam folderBackgroundColor<<MATERIAL WATCH>> White
@enduml